Post by djnyr on Jun 16, 2021 1:52:44 GMT
"I come to bury Ducktales 2017, not to praise it."
#9—Visuals and Voices
A. Look at Me, I’m Animating!
The animation on New Ducktales has won praise from Pan, Scrooge MacDuck, and other posters on these boards, and I’ll admit that it’s skilled on a technical level; movements and facial expressions are fluid and well-timed, and there are some impressive special effects at times (like all the shadow-Magica stuff in the first-season climax). However, to me the success of animation isn’t measured solely by the animators’ virtuosity in making the drawings move; the drawings themselves have to be visually interesting and appealing--and above all, have to be able to convince of the reality of the world that the animators are trying to present. New Ducktales’ animation was simply too self-consciously stylized to ever convince me that the characters and settings of New Ducktales were real on any level; the drawings simply called too much attention to themselves to ever allow a viewer to forget that they were only drawings.
The sketchiness and angularity of the character designs was the show’s most pervasively disruptive visual element. So much detail was removed from beaks and feathers that the established characters often wound up looking like first drafts or fan art, and the rounded and compact Disney Duck designs that have been around as long as the characters have were abandoned in favor of blockier and more elongated versions that looked distractingly unreal. Compare New Ducktales’ recreation of the famous “Sea Monster Ate My Ice Cream” bit from Original Ducktales with the bit itself; the Scrooge in the original scene has a weight and mass that lends dynamism to the cartoony antics, while the stretched and flattened new version looks like a weightless video-game graphic.


Despite the claims of some of the show’s personnel that the new character designs owe something to Milt Kahl, that simply isn’t the case; Kahl did draw the Ducks’ beaks with less definition for television in the 1960s, but there the resemblance ends. Below is an image of Donald (with Ludwig) from a 1961 Walt Disney Presents episode, “Inside Donald Duck,” worked on by Kahl, then a New Ducktales image of Donald (with Scrooge), then another shot from the 1961 TV episode, then a shot of Donald from a 1950 theatrical cartoon, “Hook, Lion and Sinker”. As you can see, the 1960s TV Ducks aren’t as slick-looking as the 1950 theatrical Duck, but both the 1960s and 1950 Duck have much more commonality (and are much more enjoyable to look at) than the 2017 Duck. Look at the feathers, the brow, the hands, the jacket.


Donald, Scrooge, the Nephews, and the other established characters were particularly visually distracting, since their looks were not only over-stylized but also jarringly inferior to their classic designs. Although the show’s all-new characters were spared such comparisons, they also were too flatly stylized to look like fully realized cartoon beings. For example, the minor villain Falcon Graves (who could have and should have been used for more than just an exasperated foil to Mark Beaks) had some visual potential as an intimidating heavy, but lacked the real sense of force and power that a more grounded and less abstract art style could have given him. One of the images below is of Graves in New Ducktales, and one is a piece of fan art which actually has a lot more vigor and life than the “official” art from the show; if you were shown these images without any prior familiarity with New Ducktales and told that one was the work of professional TV animators and the other was tribute art by a fan, which would you be more likely to identify as the professional work?

The locales through which the New Ducktales characters moved were, for the most part, equally flat. Compare (below) “Ithaquack” as seen in “Spear of Selene” and the earlier Ithaquack from Original Ducktales’ “Home Sweet Homer;” the new version is just a blockily impressionistic drawing of an island—an effective piece of draftsmanship, but not a picture that generates any interest in the locale it portrays. The old version, on the other hand, effectively evokes a sense of mythological romance, mystery, and grandeur; even a comparison of the clouds in the two pictures immediately underscores the difference.


The abstract scenery designs of New Ducktales worked well enough in some instances—for example, the stone circle in “Missing Links of Moorshire,” which Matilda referenced a few pages backs; the sharp and blocky look is appropriately jarring and disorienting for the mystical Celtic realm. That said, a more full-blooded and traditional art style could have achieved the same result just as well, and could have upped the eerie atmosphere quotient; compare and contrast a “Moorshire” shot with a too-brief throwaway shot from the Legends of the Three Caballeros episode “Stonehenge Your Bets”; one looks merely weird, the other looks dramatically spooky:


The minimalistic, flattening artistic approach was also in evidence in the depiction of less preternatural locations. The screen grabs below juxtapose the Original Ducktales Duckburg with the New Ducktales Duckburg, and the original Higher for Hire landing stage from Talespin with the New Ducktales version. In both instances, the older image uses light, colors, shadows, depth, and well-defined drawing to visually pull you into an imaginary world, while the less graded color schemes, flatter lighting, shallower perspectives, and more sketchy drawing of the new image leaves you standing outside the show’s world, looking at a well-executed drawing that remains just that.




I do realize that the classic Disney animation approach was so dominant for decades that many modern animators make a point of reacting against it and going off in as different an artistic direction as possible. However, there’s a reason that the classic Disney character designs, colors, lighting effects, and other visual achievements—pioneered by greats like Frank Thomas, Mary Blair, Milt Kahl, and many others—have been dominant for so long: namely, they’re just plain good—attractive, arresting, and imaginatively stimulating.
I also know that the classic Disney look can’t be recaptured fully on a TV budget, but “Legend of the Three Caballeros” was nevertheless able to utilize it to very good effect. I realize that the computer process “ToonBoom” was used to actually animate that series, as opposed to traditional hand-drawn animation—but, although I know many hardline animation buffs will disagree, for me the process is less important than the result. ToonBoom may be more mechanical and deny individual animators the opportunity to express themselves and put more of a personal stamp on things—but if it allows for the delivery of traditional-looking Disney animation on a TV budget, I’m all for it. It’s a lot more fun to look at appealing characters and interesting backgrounds, even if they don’t move with theatrical-level fluidity, than it is to look at more expressively animated but uglier and flatter characters and backgrounds.
New Ducktales’ animators may be technically skilled (and they obviously enjoyed demonstrating their skill), but that skill was repeatedly, and unfortunately, used in support of self-consciously stylized flourishes which emphasized the unreality of the Ducks’ world, rather than making the characters, their world, and their adventures more visually engaging—which is the real first duty of an animator.
#9—Visuals and Voices
A. Look at Me, I’m Animating!
The animation on New Ducktales has won praise from Pan, Scrooge MacDuck, and other posters on these boards, and I’ll admit that it’s skilled on a technical level; movements and facial expressions are fluid and well-timed, and there are some impressive special effects at times (like all the shadow-Magica stuff in the first-season climax). However, to me the success of animation isn’t measured solely by the animators’ virtuosity in making the drawings move; the drawings themselves have to be visually interesting and appealing--and above all, have to be able to convince of the reality of the world that the animators are trying to present. New Ducktales’ animation was simply too self-consciously stylized to ever convince me that the characters and settings of New Ducktales were real on any level; the drawings simply called too much attention to themselves to ever allow a viewer to forget that they were only drawings.
The sketchiness and angularity of the character designs was the show’s most pervasively disruptive visual element. So much detail was removed from beaks and feathers that the established characters often wound up looking like first drafts or fan art, and the rounded and compact Disney Duck designs that have been around as long as the characters have were abandoned in favor of blockier and more elongated versions that looked distractingly unreal. Compare New Ducktales’ recreation of the famous “Sea Monster Ate My Ice Cream” bit from Original Ducktales with the bit itself; the Scrooge in the original scene has a weight and mass that lends dynamism to the cartoony antics, while the stretched and flattened new version looks like a weightless video-game graphic.


Despite the claims of some of the show’s personnel that the new character designs owe something to Milt Kahl, that simply isn’t the case; Kahl did draw the Ducks’ beaks with less definition for television in the 1960s, but there the resemblance ends. Below is an image of Donald (with Ludwig) from a 1961 Walt Disney Presents episode, “Inside Donald Duck,” worked on by Kahl, then a New Ducktales image of Donald (with Scrooge), then another shot from the 1961 TV episode, then a shot of Donald from a 1950 theatrical cartoon, “Hook, Lion and Sinker”. As you can see, the 1960s TV Ducks aren’t as slick-looking as the 1950 theatrical Duck, but both the 1960s and 1950 Duck have much more commonality (and are much more enjoyable to look at) than the 2017 Duck. Look at the feathers, the brow, the hands, the jacket.




Donald, Scrooge, the Nephews, and the other established characters were particularly visually distracting, since their looks were not only over-stylized but also jarringly inferior to their classic designs. Although the show’s all-new characters were spared such comparisons, they also were too flatly stylized to look like fully realized cartoon beings. For example, the minor villain Falcon Graves (who could have and should have been used for more than just an exasperated foil to Mark Beaks) had some visual potential as an intimidating heavy, but lacked the real sense of force and power that a more grounded and less abstract art style could have given him. One of the images below is of Graves in New Ducktales, and one is a piece of fan art which actually has a lot more vigor and life than the “official” art from the show; if you were shown these images without any prior familiarity with New Ducktales and told that one was the work of professional TV animators and the other was tribute art by a fan, which would you be more likely to identify as the professional work?


The locales through which the New Ducktales characters moved were, for the most part, equally flat. Compare (below) “Ithaquack” as seen in “Spear of Selene” and the earlier Ithaquack from Original Ducktales’ “Home Sweet Homer;” the new version is just a blockily impressionistic drawing of an island—an effective piece of draftsmanship, but not a picture that generates any interest in the locale it portrays. The old version, on the other hand, effectively evokes a sense of mythological romance, mystery, and grandeur; even a comparison of the clouds in the two pictures immediately underscores the difference.


The abstract scenery designs of New Ducktales worked well enough in some instances—for example, the stone circle in “Missing Links of Moorshire,” which Matilda referenced a few pages backs; the sharp and blocky look is appropriately jarring and disorienting for the mystical Celtic realm. That said, a more full-blooded and traditional art style could have achieved the same result just as well, and could have upped the eerie atmosphere quotient; compare and contrast a “Moorshire” shot with a too-brief throwaway shot from the Legends of the Three Caballeros episode “Stonehenge Your Bets”; one looks merely weird, the other looks dramatically spooky:


The minimalistic, flattening artistic approach was also in evidence in the depiction of less preternatural locations. The screen grabs below juxtapose the Original Ducktales Duckburg with the New Ducktales Duckburg, and the original Higher for Hire landing stage from Talespin with the New Ducktales version. In both instances, the older image uses light, colors, shadows, depth, and well-defined drawing to visually pull you into an imaginary world, while the less graded color schemes, flatter lighting, shallower perspectives, and more sketchy drawing of the new image leaves you standing outside the show’s world, looking at a well-executed drawing that remains just that.




I do realize that the classic Disney animation approach was so dominant for decades that many modern animators make a point of reacting against it and going off in as different an artistic direction as possible. However, there’s a reason that the classic Disney character designs, colors, lighting effects, and other visual achievements—pioneered by greats like Frank Thomas, Mary Blair, Milt Kahl, and many others—have been dominant for so long: namely, they’re just plain good—attractive, arresting, and imaginatively stimulating.
I also know that the classic Disney look can’t be recaptured fully on a TV budget, but “Legend of the Three Caballeros” was nevertheless able to utilize it to very good effect. I realize that the computer process “ToonBoom” was used to actually animate that series, as opposed to traditional hand-drawn animation—but, although I know many hardline animation buffs will disagree, for me the process is less important than the result. ToonBoom may be more mechanical and deny individual animators the opportunity to express themselves and put more of a personal stamp on things—but if it allows for the delivery of traditional-looking Disney animation on a TV budget, I’m all for it. It’s a lot more fun to look at appealing characters and interesting backgrounds, even if they don’t move with theatrical-level fluidity, than it is to look at more expressively animated but uglier and flatter characters and backgrounds.
New Ducktales’ animators may be technically skilled (and they obviously enjoyed demonstrating their skill), but that skill was repeatedly, and unfortunately, used in support of self-consciously stylized flourishes which emphasized the unreality of the Ducks’ world, rather than making the characters, their world, and their adventures more visually engaging—which is the real first duty of an animator.