And there is another story I feel was kinda ruined by this kind of ending.
Mickey and the Spirit of Anti-Christmas where Pete and the Phantom Blot have gotten a machine that sucks in the Spirit of Christmas. They are using it during the Holiday season, and everyone is sad, gloomy and even the snow turns grey (the French title even is "The Snow Was Grey"). Pete and the Phantom Blot challenge Mickey to come find them; they are at the top of a TV station building.
It becomes a slightly Die-Hard-like story (Mickey even gets injured with broken glass).
There is even a nice moment where the Phantom Blot puts Mickey in the same death trap as in his first comic appearance: tying a noose on his neck, having him lie down on a pole and making him sleepy (except in this time, he forces him to watch a boring chess match on TV.).
Mickey even gets help from a very unlikely source...
Vicar's sequel to Micro Ducks story ("The Return of the Micro-Ducks")
The writer Jim Kenner bearly do a thing with the concept of Micro-Ducks, and most of the story is HD&L trying to make the Micro-Duck princess laugh. You can very well do a story about the boys trying to cheer up depressed Daisy and 2/3 of the plot would work the same.
The shrinking gimmick aside - these are aliens!!! You can go crazy with the way they view our world, but nope it's just some zany antics at the ZOO. And it's not even the same Pirncess from the oryginal story.
It's just... odd and pointless in how wasted of an idea this is.
Last Edit: Aug 26, 2018 17:33:00 GMT by Pan Maciej
Know as Maciej Kur, Mr. M., Maik, Maiki, Pan, Pan Miluś and many other names.
Scrooge looks for a golden Inca key artefact, but accidentally releases a "vapor of greed" that was locked in by aliens. (A vapor of greed who looks like the pig guards of Maleficent, strangely)
The vapor of greed contaminates the people of Duckburg and makes them "greedy"... Except that, in execution, it makes them act like they have enough guts to stand against Scrooge and ask him for the money they are entitled to, after they are sick of him for treating them like dirt.
And then, THAT type of ending happens again. Ruining a good idea.
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Post by Gladstone_the_Gander on Sept 4, 2018 15:55:34 GMT
I think the main story that was ruined by the ending for me was Barks' "The Seven Cities of Cibola". I mean, that absolutely absurd way of everyone losing all recent memory due to knocking their heads in the rubble...uh, terrible. Terrible, terrible ending to such a great story.
Magica de Spell has literally stolen all of the color green from Duckburg (having been replaced by grey). She tells on TV that she will only bring it back if Scrooge surrenders his Number One Dime to her. The Duckburgians, supported by the Mayor, all ask Scrooge to give in to her demands, giving him 24 hours (or 48 hours, I forget).
Scrooge and co meet an odd elf from an underground civilisation, who have the abilities to create magical color pigments.
Magica de Spell has literally stolen all of the color green from Duckburg (having been replaced by grey). She tells on TV that she will only bring it back if Scrooge surrenders his Number One Dime to her. The Duckburgians, supported by the Mayor, all ask Scrooge to give in to her demands, giving him 24 hours (or 48 hours, I forget).
Scrooge and co meet an odd elf from an underground civilisation, who have the abilities to create magical color pigments.
Magica de Spell has literally stolen all of the color green from Duckburg (having been replaced by grey). She tells on TV that she will only bring it back if Scrooge surrenders his Number One Dime to her. The Duckburgians, supported by the Mayor, all ask Scrooge to give in to her demands, giving him 24 hours (or 48 hours, I forget).
Scrooge and co meet an odd elf from an underground civilisation, who have the abilities to create magical color pigments.
{Spoiler} And just when they bring a vial of green color pigment to Duckburg, ready to fix things... BAM!! All just a dream!!
So quacking unnecessary!
I'm taking a different stance on this one. For a thing, the story was almost pretty much resolved anyway, and the ending does have a meaning: Scrooge realizing that he's not been particularly environment-friendly. To me, it's an unexpected turn, but in retrospect one that actually makes sense.
Magica de Spell has literally stolen all of the color green from Duckburg (having been replaced by grey). She tells on TV that she will only bring it back if Scrooge surrenders his Number One Dime to her. The Duckburgians, supported by the Mayor, all ask Scrooge to give in to her demands, giving him 24 hours (or 48 hours, I forget).
Scrooge and co meet an odd elf from an underground civilisation, who have the abilities to create magical color pigments.
{Spoiler} And just when they bring a vial of green color pigment to Duckburg, ready to fix things... BAM!! All just a dream!!
So quacking unnecessary!
I'm taking a different stance on this one. For a thing, the story was almost pretty much resolved anyway, and the ending does have a meaning: Scrooge realizing that he's not been particularly environment-friendly. To me, it's an unexpected turn, but in retrospect one that actually makes sense.
Possibly... it's been a while since I read that story as a kid, but I remember being disappointed that there wasn't a more fitting resolution, especially by humiliating Magica and sticking it to the Duckburgians.
And, related to wasted potential...
I think Whitewater Duck is a wasted character. In his appearances, he barely interacts with Donald at all, the spotlight being given to others. There was some new hope brought with Too Many Donalds (and the return of Donna)... but still, it was too little, too late.
--- Gaucelm de Villaret gaucelm@gmail.com --- gaucelm.blogspot.fr twitter.com/GothHelm --- facebook.com/gaucelm
Young Donald Duck is nothing but missed opportunities. I made a whole thread dedicated to criticizing this story, so I'll keep it brief. They could have explored stuff like:
- How was Donald's school experience different from HDL's? - How was Donald as a child different from Donald as an adult and how did Donald's upbringing affect his personality; why does he have a short temper, why can't he keep a real job for more than a week? - How did he meet Mickey, Goofy, and Daisy, and how do the circumstances of these meetings inform their future relationships? - What's Donald's relation to Minnie Mouse like; his "best friend's" girlfriend? (Seriously, I have no idea how these to characters would act if left alone in a room.)
As a rule of thumb, every story that features the dreaded "It-was-all-just-a-dream" ending is a missed opportunity. The first few times it was done, of course, it was a genius twist. But after so many decades, it has just become completely unoriginal and frustrating. (Not Disney-related, but there is a Belgian comic book series I liked very much that ended this way a few years ago. ALL 33 ALBUMS were revealed to have been "just a dream"! I was furious.)
As a rule of thumb, every story that features the dreaded "It-was-all-just-a-dream" ending is a missed opportunity. The first few times it was done, of course, it was a genius twist. But after so many decades, it has just become completely unoriginal and frustrating. (Not Disney-related, but there is a Belgian comic book series I liked very much that ended this way a few years ago. ALL 33 ALBUMS were revealed to have been "just a dream"! I was furious.)
Dreams should probably just be used to tell the audience what's going on inside a character's subconsciousness. By ending a story with "it was all a dream", the writer admits that the story was pointless and is giving the audience a middle finger for caring.
As a rule of thumb, every story that features the dreaded "It-was-all-just-a-dream" ending is a missed opportunity. The first few times it was done, of course, it was a genius twist. But after so many decades, it has just become completely unoriginal and frustrating. (Not Disney-related, but there is a Belgian comic book series I liked very much that ended this way a few years ago. ALL 33 ALBUMS were revealed to have been "just a dream"! I was furious.)
Dreams should probably just be used to tell the audience what's going on inside a character's subconsciousness. By ending a story with "it was all a dream", the writer admits that the story was pointless and is giving the audience a middle finger for caring.
This. Dream sequences are much better in the middle of a story, if you want take things off the rails for a little bit.
I believe that the story Topolino e il tesoro dell’isola should have had more pages. There are certain things in it that are explained in one page and others that are explained in just one panel. Also the ending was completely unexpected and came out of nowhere. At the very least they could have done something to foreshadow it but they didn't.
I felt sorry for the villain in the end. Mickey could have treated him with more compassion.
It's a tough call. I worked on this story (as one of its editors), and on some level I felt a bit sorry for the villain too: he'd been treated badly by his awful boss at the ice cream factory for a long time.
But he expressed his frustration by literally becoming a gangster; while he thought of it as a kind of play-acting—"let's pretend to be a gangster to feel powerful"—it was real gangsterism to his victims: he was genuinely extorting money and genuinely punishing people who didn't pay him, even if in a slightly ridiculous way.
Admittedly, I didn't feel too bad seeing him punished for this...