Post by djnyr on Nov 19, 2022 14:20:27 GMT
Spin It! Part 5--Episodes
LXIII: “A Bad Reflection On You” (Redux)
Shere Khan’s planes have been mysteriously disappearing along a trans-oceanic cargo route known as the Master Run. Khan hatches a plan to get to the bottom of the disappearances, but needs an unwitting patsy, a “flying fool”, to execute the scheme. Meanwhile, Baloo has been making headlines, thanks to a daring nighttime emergency flight and a separate daylight rescue; Kit, who played an important role in the nighttime flight and who actually performed the daylight rescue himself, is frustrated by his lack of recognition, but Baloo reassures him that “none of that fame stuff means anything; you know who you are, and that’s all that matters.” Baloo fails to heed his own advice, however, when Khan selects him as his patsy and begins to butter him up, presenting him with a trophy proclaiming him “The Best Pilot in the World”, in order to manipulate him into flying a mysterious cargo along the Master Run. Baloo’s ego becomes so overinflated as a result that, even after he learns of the Master Run’s jinxed reputation, he blithely continues along the ominous route, brushing off the concerns of the less overconfident Kit. Baloo’s pride suffers a severe fall when he, Kit, and the Sea Duck are captured by Don Karnage, who has been using a clever new gimmick to seize planes along the Master Run. The cargo which Khan shipped aboard the Duck turns out to be a tracking device, but Karnage discovers it and starts preparing a minefield for the battleship which is following the device’s signal. It will be up to Kit to spearhead an escape from the brig of the Iron Vulture and rally Baloo, now trapped in a self-recriminating funk, to fly the Sea Duck to the rescue of the ship.
In my earlier entry on “A Bad Reflection on You”, I already discussed the two-parter’s confusing production history, but I will briefly recap it here. In a nutshell, Chuck Tately appears to have submitted the original script as a single-part episode, which got fairly far along in the production process (animation was finished and voice work was recorded) before being shelved. Then, towards the end of the show’s production history, the episode was evidently dusted off and expanded into a two-parter by Tately’s editor Jymn Magon, with some additional dialogue being recorded. Gregory Weagle’s useful breakdown of the scenes in which Kit is voiced by his first voice actor, Alan Roberts, and the scenes in which he is voiced by Roberts’ successor R. J. Williams, helps to give a clearer picture of which sequences were added during the expansion process; the scenes with Roberts would belong to the first draft, the scenes with Williams to the final expanded version. As mentioned in my prior “Bad Reflection” notes, the expansions improve the episode overall, developing and strengthening both the emotional storyline of the episode and the episode’s action aspects. The aforementioned daylight rescue scene (in which Kit saves a baby from a fall, only to have Baloo get the credit), Kit’s subsequent explosion of irritation after he finds his heroism has been ignored by the press yet again (after first being slighted in the account of the nighttime flight), and the ensuing heart-to-heart talk between Baloo and Kit in an airplane junkyard, during which Baloo gives the sulking Kit the sound advice quoted above and reassures him that “I think you’re the best”, were all part of the expansion. Taken together, these scenes give much more depth to the episode—making Kit’s anger feel more justifiable than if it had been provoked by merely a single snubbing by the papers, giving us a glimpse of Baloo acting as a good parent, strengthening the irony of Baloo’s own later fall to the lure of fame, and providing a stronger emotional foundation for the finale, in which Kit rouses Baloo from his despair by a remark which echoes the older bear’s own words during the junkyard scene. This moment—a very moving one in the finished version—would have had a lot less impact if Magon hadn’t gone back and inserted the earlier scene as a foreshadowing moment.
Similarly, the expanded version’s insertion of a lengthy chase aboard the Iron Vulture, with Kit doing his best to evade the pursuing Dump Truck as the latter chases him all the way to the top of the airship, lends additional punch to the action-adventure aspect of the plot, making the heroes’ escape from the brig feel more difficult than if (as was evidently the case in the one-part draft), the escape had been a simpler matter of Kit ducking in and out of some portholes. Mesterius, in his comments on this episode several pages back in the thread, objected to this sequence on the grounds that Kit evades Dump Truck due to the latter’s stupidity more than his own pluck, but I would respectfully differ on this point; Kit is shown utilizing his superior (mental and physical) nimbleness as he evades the big pirate, and his victory thus comes off as just as earned as any other triumph by a small but quick-witted character over a more physically threatening but dumber character—such as Mickey’s numerous defeats of Pete in their many scraps in Gottfredson’s stories. It helps that Dump Truck gives Kit a fairly harrowing chase, eventually cornering him on one of the Vulture’s rotors in the way Israel Hands cornered Jim Hawkins on the rigging in Treasure Island (fortunately for Dump Truck, Kit is not packing a pistol). The somewhat out-of-left-field idiocy of Karnage’s henchman Hacksaw, a deranged-looking, Aussie-accented dingo (voiced by Charlie Adler) who attempts to drain water out of the Vulture but brings about the opposite result, feels more contrived than anything Dump Truck does here, but the scene is still funny (mainly thanks to Karnage’s irate reactions) and in any case Hacksaw’s blunder doesn’t really make things easier for the heroes, in that it results in the partial flooding of the Vulture and makes the Sea Duck’s eventual escape from a water-filled compartment that much more difficult.
Mesterius also commented that the revelation of the cause of the plane disappearances as yet another Air Pirate plot feels like a bit of a letdown; I can agree more with this criticism, since the setup of the airplane disappearances is so beautifully done—thanks to scenes like the elaborate late-night aircraft tracking session in Khan’s offices at the beginning of the episode, Wiley Pole’s suddenly cut-off radio conversation as he and his airplane vanish as well, and Louie’s spooked speculations on the cause of the airplane disappearances (“There’s something out there gobblin’ up airplanes! Could be a giant sea monster, could be a hole in the sky; all I know is, you go out there—baby, you don’t come back!”); these moments are strongly evocative of Gottfredson’s “The Mail Pilot,” with its similar airplane disappearances and scary giant spider reports. With all this ominous buildup, it’s a little deflating to find that the culprit is simply Karnage again (just as, in “Mail Pilot,” one feels a little disappointed when the force behind the sky spider turns out to be merely the ubiquitous Pete and Shyster)—but, as I mentioned in my earlier discussion with Mesterius, I wouldn’t have wanted space aliens or some similar far-out contrivance to be dragged into the plot, and at least Karnage’s scheme for snaring aircraft—using a set of giant mirrors to dazzle and confuse pilots and cause them to plunge their own planes into the sea—is much more cunning and elaborate than his usual stratagems, making the revelation feel somewhat less of a letdown. Also, having Karnage immediately see through Khan’s tracking scheme and prepare a lethal reception for the battleship helps to strengthen the pirate’s menace, and further accentuates the feeling that our heroes are facing a genuine challenge.
As in all the best Talespin episodes, the characters have to overcome not just an external challenge but an internal one—namely, Baloo’s fall into self-loathing and despair after his capture by the pirates, the flip side of his smug overconfidence after receiving his “trophy” from Khan. The overconfidence, though not out-of-character for Baloo, feels a little overstressed (I would expect Baloo to be a little more worried when he hears about the Master Run disappearances, trophy or no trophy). However, the despair rings so true to Baloo’s character that his emotional crisis in the second half of the two-parter feels like a genuine one deep-rooted in his personality, rather than a generic “character learns a lesson” moment. As we’ve seen in other episodes (“From Here to Machinery”, “On a Wing and a Bear”), Baloo so closely identifies himself with his flying ability, the one area in which he really excels, that he tends to feel absolutely worthless when he fails as a flier, a point driven home here by his bitter reaction when Kit is trying to pep-talk him out of his funk (“Stop it, you hear me? Just knock it off! I’m a loser, a failure; I crashed my plane, I lost my cargo, and thanks to me a very big boat’s gonna get sunk and I can’t cut it! I tell ya, just…just leave me alone!”) Ed Gilbert’s delivery of this dialogue is excellent, but the writers also deserve credit for making the lines sound like a natural, human, slightly disjointed outburst rather than a pat piece of measured and moralistic self-rebuke. Kit’s heartfelt comeback to this outburst (“To me, you’re still the best”) is also perfectly judged; it’s truly moving in its simplicity and earnestness, and also perfectly parallels (as discussed above) the parental encouragement that Baloo gave to Kit during their heart-to-heart in the junkyard; this turnabout reaffirms the mutual bond between the pair and reminds us that Baloo needs Kit just as much as Kit needs him. Baloo ensuing epiphany is then conveyed not by needless self-explanation, but by a simple reversion to his jaunty, slangy norm: “This ain’t no hayride! Let’s pull chocks!” The scene as a whole ranks among the best character moments in the show, thanks to Magon and Tately’s willingness to trust in their audience’s ability to understand the emotions at play without having them painstakingly spelled out.
The subsequent action finale, after Baloo’s personal crisis has been resolved, is also excellent, with Kit dictating the strategy and Baloo doing the flying as the Sea Duck saves the battleship from a minefield, then eludes the pirates’ airplanes by means of a steep ascent between the giant mirrors, with Kit acting as Baloo's "eyes" after the Duck sustains windshield damage. This climactic scene also provides a nice bookend to the aerial sequence early in the first part, in which Kit similarly acts as guide to the Sea Duck as Baloo steers it through a dark and stormy night. Another good touch during the climax has Baloo being forced to reluctantly jettison his trophy (the last vestige of his earlier egoism) in order to set off a mine and warn the ship; I also like the ship captain’s subsequent radio interchange with Shere Khan, in which the captain dryly remarks that Khan’s despised “patsy” is giving the pirates “a run for their money”—a wonderful little moment which reminds us that Khan, for all his intelligence and his ability to manipulate people, is too cynical and cold-blooded to fully fathom the heroic potential of a “fool” like Baloo. Frank Welker provides the voice of the battleship skipper, Captain Hotspur—a grim, authoritative lion who makes an imposing impression with limited screen time. Welker also voices the grizzled cougar aviator Wiley Pole, a recurring bit player in the series who receives his largest role here, getting to act crisply confident during the above-mentioned radio sequence before his plane is captured, then functions mainly as a crochety naysayer during the climactic escape and battle with the pirates, complaining that Kit’s “enthusiasm will get us all killed” and providing an opportunity for Baloo to gruffly voice his faith in his young navigator’s judgement.
I already discussed Shere Khan’s memorable introductory sequence in my first “Bad Reflection” entry, so I won’t repeat myself here, other than to remark that the episode gives him a good showcase, not just in that introductory scene but also in his later manipulations of Baloo, and his rather chilling response when he learns that Karnage is behind the plane disappearances (“Blow those pirates out of my ocean”). Karnage himself gets to be both nasty (as when he mocks Baloo for allowing himself to be used as a catspaw by Khan) and funny (as when he’s making an entry in his diary filled with mangled metaphors). The other regulars have less to do, but all of them make an appearance; Louie, as mentioned, gets to deliver ominous warnings about the Master Run; Becky has a couple of good moments trying to bring Baloo’s overinflated ego down to earth; Wildcat has a comedic brush with a runaway scooter; even Molly, who has no dialogue, gets a nice non-verbal bit in reaction to the scooter’s gyrations—clapping her hands enthusiastically as she watches the device runs wild, until Becky snatches her to safety.
It feels appropriate to have each and every one of the regulars on hand for “Bad Reflection,” since the finished two-parter would be Talespin’s last large-scaled action-adventure saga, and as such comes off as something of a grand finale; it’s a worthy finale, too, despite incidental flaws. Part of its success is due to an atmosphere of greater-than-usual scope, derived from plot elements such as Khan’s elaborate plane-tracking system, Karnage’s equally elaborate plane-capturing system, the threatening minefield, and the enormous battleship; one gets the sense that neither Khan nor Karnage are fooling around here, making it feel as if Baloo is dangerously caught in the middle of a clash of titans. However, the episode’s handling of its emotional angle is the biggest source of its success, demonstrating as it does the shortcomings and the strengths of both Baloo and Kit’s characters, while also showing (rather than simply telling) how important they are to each other.
Up Next: Libby Hinson delivers one more classic, “Jolly Molly Christmas”
LXIII: “A Bad Reflection On You” (Redux)
Shere Khan’s planes have been mysteriously disappearing along a trans-oceanic cargo route known as the Master Run. Khan hatches a plan to get to the bottom of the disappearances, but needs an unwitting patsy, a “flying fool”, to execute the scheme. Meanwhile, Baloo has been making headlines, thanks to a daring nighttime emergency flight and a separate daylight rescue; Kit, who played an important role in the nighttime flight and who actually performed the daylight rescue himself, is frustrated by his lack of recognition, but Baloo reassures him that “none of that fame stuff means anything; you know who you are, and that’s all that matters.” Baloo fails to heed his own advice, however, when Khan selects him as his patsy and begins to butter him up, presenting him with a trophy proclaiming him “The Best Pilot in the World”, in order to manipulate him into flying a mysterious cargo along the Master Run. Baloo’s ego becomes so overinflated as a result that, even after he learns of the Master Run’s jinxed reputation, he blithely continues along the ominous route, brushing off the concerns of the less overconfident Kit. Baloo’s pride suffers a severe fall when he, Kit, and the Sea Duck are captured by Don Karnage, who has been using a clever new gimmick to seize planes along the Master Run. The cargo which Khan shipped aboard the Duck turns out to be a tracking device, but Karnage discovers it and starts preparing a minefield for the battleship which is following the device’s signal. It will be up to Kit to spearhead an escape from the brig of the Iron Vulture and rally Baloo, now trapped in a self-recriminating funk, to fly the Sea Duck to the rescue of the ship.
In my earlier entry on “A Bad Reflection on You”, I already discussed the two-parter’s confusing production history, but I will briefly recap it here. In a nutshell, Chuck Tately appears to have submitted the original script as a single-part episode, which got fairly far along in the production process (animation was finished and voice work was recorded) before being shelved. Then, towards the end of the show’s production history, the episode was evidently dusted off and expanded into a two-parter by Tately’s editor Jymn Magon, with some additional dialogue being recorded. Gregory Weagle’s useful breakdown of the scenes in which Kit is voiced by his first voice actor, Alan Roberts, and the scenes in which he is voiced by Roberts’ successor R. J. Williams, helps to give a clearer picture of which sequences were added during the expansion process; the scenes with Roberts would belong to the first draft, the scenes with Williams to the final expanded version. As mentioned in my prior “Bad Reflection” notes, the expansions improve the episode overall, developing and strengthening both the emotional storyline of the episode and the episode’s action aspects. The aforementioned daylight rescue scene (in which Kit saves a baby from a fall, only to have Baloo get the credit), Kit’s subsequent explosion of irritation after he finds his heroism has been ignored by the press yet again (after first being slighted in the account of the nighttime flight), and the ensuing heart-to-heart talk between Baloo and Kit in an airplane junkyard, during which Baloo gives the sulking Kit the sound advice quoted above and reassures him that “I think you’re the best”, were all part of the expansion. Taken together, these scenes give much more depth to the episode—making Kit’s anger feel more justifiable than if it had been provoked by merely a single snubbing by the papers, giving us a glimpse of Baloo acting as a good parent, strengthening the irony of Baloo’s own later fall to the lure of fame, and providing a stronger emotional foundation for the finale, in which Kit rouses Baloo from his despair by a remark which echoes the older bear’s own words during the junkyard scene. This moment—a very moving one in the finished version—would have had a lot less impact if Magon hadn’t gone back and inserted the earlier scene as a foreshadowing moment.
Similarly, the expanded version’s insertion of a lengthy chase aboard the Iron Vulture, with Kit doing his best to evade the pursuing Dump Truck as the latter chases him all the way to the top of the airship, lends additional punch to the action-adventure aspect of the plot, making the heroes’ escape from the brig feel more difficult than if (as was evidently the case in the one-part draft), the escape had been a simpler matter of Kit ducking in and out of some portholes. Mesterius, in his comments on this episode several pages back in the thread, objected to this sequence on the grounds that Kit evades Dump Truck due to the latter’s stupidity more than his own pluck, but I would respectfully differ on this point; Kit is shown utilizing his superior (mental and physical) nimbleness as he evades the big pirate, and his victory thus comes off as just as earned as any other triumph by a small but quick-witted character over a more physically threatening but dumber character—such as Mickey’s numerous defeats of Pete in their many scraps in Gottfredson’s stories. It helps that Dump Truck gives Kit a fairly harrowing chase, eventually cornering him on one of the Vulture’s rotors in the way Israel Hands cornered Jim Hawkins on the rigging in Treasure Island (fortunately for Dump Truck, Kit is not packing a pistol). The somewhat out-of-left-field idiocy of Karnage’s henchman Hacksaw, a deranged-looking, Aussie-accented dingo (voiced by Charlie Adler) who attempts to drain water out of the Vulture but brings about the opposite result, feels more contrived than anything Dump Truck does here, but the scene is still funny (mainly thanks to Karnage’s irate reactions) and in any case Hacksaw’s blunder doesn’t really make things easier for the heroes, in that it results in the partial flooding of the Vulture and makes the Sea Duck’s eventual escape from a water-filled compartment that much more difficult.
Mesterius also commented that the revelation of the cause of the plane disappearances as yet another Air Pirate plot feels like a bit of a letdown; I can agree more with this criticism, since the setup of the airplane disappearances is so beautifully done—thanks to scenes like the elaborate late-night aircraft tracking session in Khan’s offices at the beginning of the episode, Wiley Pole’s suddenly cut-off radio conversation as he and his airplane vanish as well, and Louie’s spooked speculations on the cause of the airplane disappearances (“There’s something out there gobblin’ up airplanes! Could be a giant sea monster, could be a hole in the sky; all I know is, you go out there—baby, you don’t come back!”); these moments are strongly evocative of Gottfredson’s “The Mail Pilot,” with its similar airplane disappearances and scary giant spider reports. With all this ominous buildup, it’s a little deflating to find that the culprit is simply Karnage again (just as, in “Mail Pilot,” one feels a little disappointed when the force behind the sky spider turns out to be merely the ubiquitous Pete and Shyster)—but, as I mentioned in my earlier discussion with Mesterius, I wouldn’t have wanted space aliens or some similar far-out contrivance to be dragged into the plot, and at least Karnage’s scheme for snaring aircraft—using a set of giant mirrors to dazzle and confuse pilots and cause them to plunge their own planes into the sea—is much more cunning and elaborate than his usual stratagems, making the revelation feel somewhat less of a letdown. Also, having Karnage immediately see through Khan’s tracking scheme and prepare a lethal reception for the battleship helps to strengthen the pirate’s menace, and further accentuates the feeling that our heroes are facing a genuine challenge.
As in all the best Talespin episodes, the characters have to overcome not just an external challenge but an internal one—namely, Baloo’s fall into self-loathing and despair after his capture by the pirates, the flip side of his smug overconfidence after receiving his “trophy” from Khan. The overconfidence, though not out-of-character for Baloo, feels a little overstressed (I would expect Baloo to be a little more worried when he hears about the Master Run disappearances, trophy or no trophy). However, the despair rings so true to Baloo’s character that his emotional crisis in the second half of the two-parter feels like a genuine one deep-rooted in his personality, rather than a generic “character learns a lesson” moment. As we’ve seen in other episodes (“From Here to Machinery”, “On a Wing and a Bear”), Baloo so closely identifies himself with his flying ability, the one area in which he really excels, that he tends to feel absolutely worthless when he fails as a flier, a point driven home here by his bitter reaction when Kit is trying to pep-talk him out of his funk (“Stop it, you hear me? Just knock it off! I’m a loser, a failure; I crashed my plane, I lost my cargo, and thanks to me a very big boat’s gonna get sunk and I can’t cut it! I tell ya, just…just leave me alone!”) Ed Gilbert’s delivery of this dialogue is excellent, but the writers also deserve credit for making the lines sound like a natural, human, slightly disjointed outburst rather than a pat piece of measured and moralistic self-rebuke. Kit’s heartfelt comeback to this outburst (“To me, you’re still the best”) is also perfectly judged; it’s truly moving in its simplicity and earnestness, and also perfectly parallels (as discussed above) the parental encouragement that Baloo gave to Kit during their heart-to-heart in the junkyard; this turnabout reaffirms the mutual bond between the pair and reminds us that Baloo needs Kit just as much as Kit needs him. Baloo ensuing epiphany is then conveyed not by needless self-explanation, but by a simple reversion to his jaunty, slangy norm: “This ain’t no hayride! Let’s pull chocks!” The scene as a whole ranks among the best character moments in the show, thanks to Magon and Tately’s willingness to trust in their audience’s ability to understand the emotions at play without having them painstakingly spelled out.
The subsequent action finale, after Baloo’s personal crisis has been resolved, is also excellent, with Kit dictating the strategy and Baloo doing the flying as the Sea Duck saves the battleship from a minefield, then eludes the pirates’ airplanes by means of a steep ascent between the giant mirrors, with Kit acting as Baloo's "eyes" after the Duck sustains windshield damage. This climactic scene also provides a nice bookend to the aerial sequence early in the first part, in which Kit similarly acts as guide to the Sea Duck as Baloo steers it through a dark and stormy night. Another good touch during the climax has Baloo being forced to reluctantly jettison his trophy (the last vestige of his earlier egoism) in order to set off a mine and warn the ship; I also like the ship captain’s subsequent radio interchange with Shere Khan, in which the captain dryly remarks that Khan’s despised “patsy” is giving the pirates “a run for their money”—a wonderful little moment which reminds us that Khan, for all his intelligence and his ability to manipulate people, is too cynical and cold-blooded to fully fathom the heroic potential of a “fool” like Baloo. Frank Welker provides the voice of the battleship skipper, Captain Hotspur—a grim, authoritative lion who makes an imposing impression with limited screen time. Welker also voices the grizzled cougar aviator Wiley Pole, a recurring bit player in the series who receives his largest role here, getting to act crisply confident during the above-mentioned radio sequence before his plane is captured, then functions mainly as a crochety naysayer during the climactic escape and battle with the pirates, complaining that Kit’s “enthusiasm will get us all killed” and providing an opportunity for Baloo to gruffly voice his faith in his young navigator’s judgement.
I already discussed Shere Khan’s memorable introductory sequence in my first “Bad Reflection” entry, so I won’t repeat myself here, other than to remark that the episode gives him a good showcase, not just in that introductory scene but also in his later manipulations of Baloo, and his rather chilling response when he learns that Karnage is behind the plane disappearances (“Blow those pirates out of my ocean”). Karnage himself gets to be both nasty (as when he mocks Baloo for allowing himself to be used as a catspaw by Khan) and funny (as when he’s making an entry in his diary filled with mangled metaphors). The other regulars have less to do, but all of them make an appearance; Louie, as mentioned, gets to deliver ominous warnings about the Master Run; Becky has a couple of good moments trying to bring Baloo’s overinflated ego down to earth; Wildcat has a comedic brush with a runaway scooter; even Molly, who has no dialogue, gets a nice non-verbal bit in reaction to the scooter’s gyrations—clapping her hands enthusiastically as she watches the device runs wild, until Becky snatches her to safety.
It feels appropriate to have each and every one of the regulars on hand for “Bad Reflection,” since the finished two-parter would be Talespin’s last large-scaled action-adventure saga, and as such comes off as something of a grand finale; it’s a worthy finale, too, despite incidental flaws. Part of its success is due to an atmosphere of greater-than-usual scope, derived from plot elements such as Khan’s elaborate plane-tracking system, Karnage’s equally elaborate plane-capturing system, the threatening minefield, and the enormous battleship; one gets the sense that neither Khan nor Karnage are fooling around here, making it feel as if Baloo is dangerously caught in the middle of a clash of titans. However, the episode’s handling of its emotional angle is the biggest source of its success, demonstrating as it does the shortcomings and the strengths of both Baloo and Kit’s characters, while also showing (rather than simply telling) how important they are to each other.
Up Next: Libby Hinson delivers one more classic, “Jolly Molly Christmas”